Life in a city, town or village
Life in a City
City dwellers have access to more of just about everything beyond the simple necessities of life—more variety of foods, more education, more entertainment, more health care, more experience with the numenera, and more exposure to other cultures and creatures. City dwellers are usually employed in occupations beyond the production of food (farming, hunting, herding, and the like). Food is usually shipped in from surrounding villages. Instead, the people work as clerks, scribes, cooks, messengers, crafters, artisans, scholars, and more, but the typical resident is a laborer. Laborers include porters, packers, diggers, movers, builders, repairers, sanitation workers, and so on.
Any sort of standard item or service can likely be purchased in a city. Many cities have their own specialties as well, such as a city known for its textiles, its metals, and so on.
Cities almost always have a handful of experts in the numenera—scholars, tinkerers, or nanos who often have devices available for sale (although the selection can be random, and oddities are by far the most common). This is above and beyond any Aeon Priests who might be present if the city is in the Steadfast.
Cities have schools for young children and very often a trade school or a university. Sometimes there are many different temples and churches for a variety of different religions. Very often, a wall or similar defensive structure surrounds a city. The Ninth World is a dangerous place. A city—particularly a walled city—will have a force of fulltime guards that often double as law enforcement under the command of the city’s leader. A dozen or so such guards for every thousand residents is probably typical.
City dwellers rarely know everyone in their community and thus are less worried about strangers and outsiders.
Life in a Town or Village
In towns and villages, residents have limited access to education, entertainment, and so on. There may be limitations on health care and food variety as well. Most people in these communities are farmers, herders, hunters, or gatherers—in other words, focused on producing food.
Townsfolk, and in particular villagers, are usually extremely suspicious of newcomers. Travel isn’t common, so outsiders don’t show up in the community all that often. Traveling merchants come and go occasionally, but even they come with enough regularity so as not to be outright strangers.
Towns and villages, often fairly isolated, develop their own customs and rituals. It’s not at all odd for such a community to have its own unique religion.